so this blog has been dormant -

I’ve been concentrating on Alchementrix, the Seattle IGDA chapter, contract work and taking care of Ada to the exclusion of most everything else.  If you’re curious about what’s going on, check out the Alchementrix Dev Blog for game updates and this link for Ada pictures.

 

Back to our normally scheduled derpderp:

moving right along…

UVW mapping completed;

Had a couple of odd issues getting the wrapping, er, wrapped up, but nothing a reset xform and fbx voodoo dance can’t fix. Not all the textures are final, but I’m liking the softer brasses and really feel good about the silhoettes and negative space. Still need to pull things back a bit more to keep it from distracting in game, but I think we’re getting close :D