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	<link>http://sculptedpixel.org</link>
	<description>nerd-fu!</description>
	<lastBuildDate>Mon, 23 Apr 2012 19:12:12 +0000</lastBuildDate>
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		<title>Quickly made screens</title>
		<link>http://sculptedpixel.org/?p=414</link>
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		<pubDate>Mon, 23 Apr 2012 09:41:25 +0000</pubDate>
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		<description><![CDATA[Why quick?  Because that&#8217;s all there&#8217;s time for.  I think Staishy is giving me laser-eyes in her sleep;  this Game Jam has been awesome, but even this robot must recharge. &#160; &#160; &#160; &#160; &#160; &#160;]]></description>
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		<title>robots will cleanse the system.   with fire and flame and</title>
		<link>http://sculptedpixel.org/?p=412</link>
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		<pubDate>Sun, 22 Apr 2012 12:34:16 +0000</pubDate>
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		<description><![CDATA[Ludum dare &#8211; I&#8217;m lucky to be participating with some awesome guys, Team NO DISASSEMBLE, building an arena shooter. Our hero: &#160; &#160; The Arena: &#160; &#160; &#160; More to come once we&#8217;ve finished the jam&#8230;.]]></description>
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		<title>Loving on the pixels :D</title>
		<link>http://sculptedpixel.org/?p=401</link>
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		<pubDate>Tue, 17 Apr 2012 18:22:43 +0000</pubDate>
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		<description><![CDATA[So planning assets for a 2d sidescroller where you squish evil, evil lab workers for having the hubris of building you.  These are the walls, brushes and other design elements, the atlas is just temporary (ex-2d might rescue me from that!) &#8211; looking forward to popping little pixelly lemming people. This is another project I&#8217;m [...]]]></description>
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		<title>IGDA Seattle &amp; Bungie present: Succeeding as an Independent Game Developer</title>
		<link>http://sculptedpixel.org/?p=389</link>
		<comments>http://sculptedpixel.org/?p=389#comments</comments>
		<pubDate>Mon, 26 Mar 2012 06:50:44 +0000</pubDate>
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		<description><![CDATA[I just wanted to post this here; our chapter really put on a great event, proud how all this came together. Giant thanks to each of the speakers, Tom and Bungie, hope to do another event with them in the future.]]></description>
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		<title>just an image dump of recent stuff.</title>
		<link>http://sculptedpixel.org/?p=374</link>
		<comments>http://sculptedpixel.org/?p=374#comments</comments>
		<pubDate>Mon, 12 Mar 2012 19:43:09 +0000</pubDate>
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		<description><![CDATA[&#160; &#160; &#160; &#160;]]></description>
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		<title>IGDA MEMBERS:  CAST YOUR VOTE!</title>
		<link>http://sculptedpixel.org/?p=369</link>
		<comments>http://sculptedpixel.org/?p=369#comments</comments>
		<pubDate>Fri, 02 Mar 2012 19:12:30 +0000</pubDate>
		<dc:creator>s</dc:creator>
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		<title>so this blog has been dormant -</title>
		<link>http://sculptedpixel.org/?p=366</link>
		<comments>http://sculptedpixel.org/?p=366#comments</comments>
		<pubDate>Sun, 02 Oct 2011 00:45:14 +0000</pubDate>
		<dc:creator>s</dc:creator>
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		<description><![CDATA[I&#8217;ve been concentrating on Alchementrix, the Seattle IGDA chapter, contract work and taking care of Ada to the exclusion of most everything else.  If you&#8217;re curious about what&#8217;s going on, check out the Alchementrix Dev Blog for game updates and this link for Ada pictures. &#160; Back to our normally scheduled derpderp:]]></description>
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		<title>moving right along&#8230;</title>
		<link>http://sculptedpixel.org/?p=360</link>
		<comments>http://sculptedpixel.org/?p=360#comments</comments>
		<pubDate>Fri, 19 Aug 2011 21:40:38 +0000</pubDate>
		<dc:creator>s</dc:creator>
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		<title>UVW mapping completed;</title>
		<link>http://sculptedpixel.org/?p=358</link>
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		<pubDate>Fri, 05 Aug 2011 09:54:49 +0000</pubDate>
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		<description><![CDATA[Had a couple of odd issues getting the wrapping, er, wrapped up, but nothing a reset xform and fbx voodoo dance can&#8217;t fix. Not all the textures are final, but I&#8217;m liking the softer brasses and really feel good about the silhoettes and negative space. Still need to pull things back a bit more to [...]]]></description>
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		<title>Tempus Fugit</title>
		<link>http://sculptedpixel.org/?p=347</link>
		<comments>http://sculptedpixel.org/?p=347#comments</comments>
		<pubDate>Sat, 23 Jul 2011 06:35:36 +0000</pubDate>
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		<description><![CDATA[&#160; Trying to get a rough feel for hue and value by playing with flat colors; that dark, oily feel with bright saturated brass highlights everywhere is appealing.  This is old geometry; Here&#8217;s the latest model set for the entire User Interface;  continuing the giant machine theme, where the center is the gameplay area, left [...]]]></description>
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