Before and After: Lighting and textures for a procedurally generated trench run tile-set.

One Response to “Before and After: Lighting and textures for a procedurally generated trench run tile-set.”

  1. Purty. So izzat gonna rearrange these individual tiles on the fly? Any thoughts on Normal Map woes, I.E. can you rotate these when proceduralizing, or does it mess up the normal map seams?

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